Our Class Rules Poster
Students design a poster with 4-5 school rules using must/have to/mustn't/don't have to and present it to the class.
Upper Secondary
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Students design a poster with 4-5 school rules using must/have to/mustn't/don't have to and present it to the class.
Students mingle and ask Do you have to…?/Can you…? questions to find classmates matching 6 statements about school rules.
Pairs role-play 3 school situations using Can I…?/Can you…? and polite answers.
Teacher reads school rules aloud; students hold up MUST / MUSTN'T / DON'T HAVE TO cards to sort them by meaning.
Groups write, rehearse and perform a short drama scene about school life, using target vocabulary, grammar and social language; assessed with a rubric.
Teams compete to match the most School Life vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups research and present a poster about how their school celebrates a national day, using celebration vocabulary.
Students design a poster describing their ideal classroom using There is/are and must/mustn't, then present it to the class.
Students mingle and ask Do you have to…?/Can you…? questions to find classmates matching 6 statements about classroom roles and rules.
In teams, students give and follow a chain of imperative instructions as fast and accurately as possible.
Groups role-play a scene from their ideal classroom, using imperatives, can/must, and Shall for suggestions.
Groups design, write and perform a scene about their ideal classroom roles, relationships and routines; assessed with a rubric.
Teams compete to match the most Classroom Life vocabulary items correctly in 60 seconds using the site's Word Race game.
Teacher reads classroom rules aloud; students hold up CAN / MUST / MUSTN'T cards to sort them by meaning.
Students ask yes/no questions with the Simple Present and Present Progressive to guess which classmate their partner is thinking of.
Students interview a classmate outside class, write a fact file about their appearance and personality, and present it so the class can guess who it is.
Students design a 'Wanted' poster for a classmate using appearance and personality clues, without naming the person.
Students describe what classmates are wearing right now using the Present Progressive.
In a circle, each student adds a sentence with a correct question tag about a classmate's appearance or personality.
Students collect a few real classroom objects and ask/answer Whose…? questions using 's and possessive pronouns to return them.
Teams compete to match the most appearance, clothing and personality vocabulary items correctly in 60 seconds using the site's Word Race game.
Groups interview family members, then design and present a poster about family roles, routines, hobbies and relationships; assessed with a rubric.
Students mingle and ask Are you going to…?/Do you…? questions to find classmates matching 6 statements about family life.
Pairs role-play a conversation between two family members planning a weekend, using will, be going to and the Present Progressive.
Teacher reads sentences about family plans aloud; students sort them into the four future forms by holding up cards.
Teams compete to match the most Family Life vocabulary items correctly in 60 seconds using the site's Word Race game.
Students interview a family member about their routines or hobbies and report their findings to the class.
Students write a short guide recommending an attraction, a service, and a way to travel around their own neighbourhood, using comparative adjectives and prepositions of place.
Students mingle and ask Simple Past questions to find classmates who visited specific attractions or used specific services.
Pairs role-play three situations asking for and giving directions to services in the neighbourhood, using prepositions of place.
Teacher shows pairs of places (park/mall, bus/underground); students make comparative sentences to say which is bigger, faster, or more relaxing.
Students research, write and present a project about the attractions, services, and transport in their neighbourhood and city, explaining how these help residents; assessed with a rubric.
Teams compete to match the most neighbourhood and city vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups research and present a poster about an important service in their neighbourhood, explaining why it matters for residents.
Students ask yes/no questions with Present Perfect and superlative adjectives to guess a partner's secret country.
Pairs role-play a shopping scene for a traditional dish, practising food preferences, countable/uncountable nouns and quantifiers.
Teacher reads shopping sentences aloud; students hold up SOME / ANY / MUCH / MANY cards to sort them by meaning.
Groups research, write and present a booklet exploring continents, countries and food cultures, and act out a shopping role-play; assessed with a rubric.
Teams compete to match the most Life in the World vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups research and present a poster of world facts using superlative adjectives (biggest continent, longest river, most popular dish).
Teams answer quick quiz questions about continents, countries, nationalities and flags to review Vocabulary A.
Students write a journal entry about a day of outdoor activities using Past Progressive and Simple Past.
Students mingle and ask Could you…?/Were you …ing? questions to find classmates matching 6 statements about nature experiences.
Pairs role-play sudden weather situations, giving advice with should/shouldn't.
Teacher reads sentence pairs aloud; students identify the background (Past Progressive) and interrupting (Simple Past) action.
Groups write, rehearse and perform a short drama scene about daily activities, extreme weather, and adventures in nature, using target vocabulary, grammar and social language; assessed with a rubric.
Teams compete to match the most Life in Nature vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups research and design a poster with should/shouldn't advice for surviving extreme weather outdoors.
Students give clues about a planet's size, distance and temperature while a partner guesses which planet it is.
Students design a poster with planet fact files, including Zero Conditional sentences about each planet.
Pairs role-play a reporter-astronaut interview using First Conditional sentences about future missions.
Teacher reads conditional sentences aloud; students hold up ZERO or FIRST cards to identify the conditional type.
Groups write, rehearse and perform short scripts for planetary explorers/astronomers/scientists as part of the solar system project; assessed with a rubric.
Teams compete to match the most space/planet vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups discuss whether different planets could be habitable, using Zero and First Conditional sentences to support their ideas.
Students design a poster comparing two types of schools using passive voice sentences and present it to the class.
Students mingle and ask questions to find classmates matching 6 statements about schools and extracurricular activities.
Pairs role-play a backstage scene where one student reassures a classmate who feels anxious about performing.
Teacher reads passive sentences aloud; students hold up PRESENT / PAST cards to sort them by tense.
Groups write, rehearse and perform a short drama scene about school types, clubs, or school anxiety, using target vocabulary, passive voice and social language; assessed with a rubric.
Teams compete to match the most School Life & Education vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups design a stand for an imaginary school club and present it, persuading classmates to join, using extracurricular vocabulary and the passive voice.
Students design a poster with 3-4 rules for using classroom technology responsibly, using the future/modal passive.
Students mingle and ask Do you…?/Can you…? questions to find classmates matching 6 statements about classroom technology.
Pairs act out a short scene as a student and a teacher describing an ideal future classroom, using target grammar.
Teacher reads sentences about classroom technology aloud; students hold up ACTIVE / PASSIVE cards to sort them.
Groups write, rehearse and perform a short scripted scene describing their ideal technology classroom, using target vocabulary, grammar and roles; assessed with a rubric.
Teams compete to match the most classroom technology vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups design and present a poster imagining a classroom of the future, using future passive and connecting words.
Students design a poster with 4-5 well-being tips using the second conditional, wish and if only, and present it to the class.
Students mingle and ask second conditional / wish questions to find classmates matching 6 statements about well-being habits.
Pairs role-play 3 health-room situations, describing symptoms and giving advice with the second conditional.
Teacher reads sentences aloud; students hold up -ING / -ED cards to sort adjectives by meaning (situation vs. feeling).
Groups write, rehearse and perform a short drama scene about health and well-being, using target vocabulary, grammar and characters such as a doctor, nurse and patient; assessed with a rubric.
Teams compete to match the most Personal Life and Well-Being vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups research and present a poster about a small habit that could improve well-being at school, using target vocabulary.
Pairs interview each other about a family member's future aspirations and present a short summary using 'able to' and 'has/have been -ing'.
Teacher reads sentences aloud; students sort them as active or passive perfect and identify the tense.
Pairs match adjectives/verbs (proud, interested, believe, work, grateful, good) to their fixed preposition on cards.
Groups write, rehearse and perform a scripted scene about their family members' aspirations, dreams and ambitions, showing skills needed and family support; assessed with a rubric.
Teams compete to match the most Family Life and the Future vocabulary items correctly in 60 seconds using the site's Word Race game.
Students interview an older family member about a past dream and write a short report on whether and why it changed.
Teacher reads a situation aloud; students vote which form of 'able to' (present/past/future/present perfect) fits and explain why.
Students research and design a poster about a cultural or historical landmark, using passive voice with modals to describe how it should be cared for.
Pairs use Shall we…?/Shall I…? to plan a weekend visit to a place in their city and present their plan.
Students interview classmates about problems in their neighbourhood and report back using should be / must be.
Groups design a brochure for an invented or real neighbourhood festival, describing when it takes place and what happens.
Students rotate between stations researching cultural places, festivals and problems for their performance project.
Teams race to transform active sentences about city rules into correct passive sentences with modals.
Pairs practise using might to predict weather and possible changes to a city event or festival.
Groups design, write and present a project about their ideal world tour, describing capitals, landmarks and cultural differences with characters who represent different countries; assessed with a rubric.
Students mingle and ask Are you going to…?/Have you ever…? questions to find classmates matching 6 statements about world travel.
Students compare two capital cities in a short written guide, describing a landmark and a cultural difference for each, using at least two grammar points from this theme.
Teacher reads travel-mistake situations aloud; students hold up SHOULD HAVE / COULD HAVE / MIGHT HAVE cards to sort them by meaning.
Teams pass on and correctly report a sentence about travel or culture from student to student, changing the tense correctly at each step.
Teams compete to match the most Theme 14 vocabulary items correctly in 60 seconds using the site's Word Race game.
Pairs role-play a short scene where a tourist makes a cultural mistake abroad and a local explains the custom, using should have/could have language.
Students design a poster about an environmental problem and two possible solutions, using target vocabulary and grammar.
Pairs use the Third Conditional to discuss what would have happened to natural resources or animals without protection.
Pairs role-play a journalist interviewing a conservationist about an environmental project.
Teacher reads if-clauses and result-clauses aloud; students match and check the Third Conditional form.
Groups research an environmental problem, prepare a poster or presentation and a written report, and role-play as conservationists, scientists or activists presenting solutions.
Teams compete to match the most nature and environment vocabulary items correctly in 60 seconds using the site's Word Race game.
Small groups research and present a short fact file about an endangered species, its habitat, and the threats it faces.
Students design a hypothetical space mission and present it using the Future Perfect to describe what it will have achieved by a future date.
Students debate whether technology will have made life better or worse by 2050, using Future Perfect arguments.
Students design a poster for a hypothetical space colony, describing its residents and what it will have achieved by a chosen future date.
Students mingle and ask 'Will you have…?' questions to find classmates who agree with different predictions about the future.
Teams race to add the correct question tag to Future Perfect sentences about space and the future, reinforcing positive/negative tag agreement.
Students write a short diary entry as an astronaut, predicting what they will have achieved by the end of their mission.
Groups pitch an invented piece of advanced technology to the class, explaining what it will have changed by a future date.
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